Details on our speakers from past and future events.
Lord Clement-Jones is a solicitor by profession and a Partner of the global law firm DLA Piper where he is Head of UK Government Affairs. He is Chair of Ombudsman Services Limited, the not for profit, independent ombudsman service that provides dispute resolution for the communications, energy, property and copyright licensing industries. He is a member of the Advisory Board of Airmic (the Association of Insurance and Risk Managers in Industry and Commerce) and of the Faculty of Corporate Finance of the ICAEW. Tim was made a life peer in 1998.
He is Chair of the House of Lords Select Committee on Artificial Intelligence (2017-) and a former member of the Select Committees on Communications (2011-2105) and the Built Environment (2015-2016). He is Co-Chairman of the All-Party Parliamentary Group on Artificial Intelligence.
He is Chairman of the Council of Queen Mary University London (2017-).
Dr Andreas Lober is Partner at BEITEN BURKHARDT's Frankfurt office. Being a gamer since 8-bit times, an Internet native since the 1990's and a lawyer since 2001, he advises national and international companies in the media and technology sector. He works on virtual items since 2006, won the first European court decision against cheat bots 10 years ago, followed by presumably the first European court decision against gold-sellers. Other landmark cases include a judgement awarding damages to a games publisher against a file hosting service, lifting the de-facto ban of "Doom", "Quake", and other infamous games, a series of cases against PEGI games being imported to Germany, getting an age rating for "Dead Rising 4", and cross-border seizures of servers for cheat bots.
Andreas Lober studied law at the University of Tübingen and the University of Aix-en-Provence (France). He earned his doctoral degree from the University of Tübingen with a dissertation in the context of media law. He was admitted to the German Bar in 2001. Since 2015 he has been working with BEITEN BURKHARDT as Partner. Prior to joining BEITEN BURKHARDT, he was a partner at another law firm and held a senior position at an Internet company.
Sean F. Kane is Co-Chair of the Interactive Entertainment Group at Frankfurt Kurnit, where he represents a variety of companies in the video game and social media industries. Mr. Kane’s clients often are on the cutting-edge of media, content and technology creation where rapid innovation is leading to the birth of new products, companies and industries. He has considerable experience negotiating licenses, developer and publisher agreements, and in protecting the intellectual property rights of video games and related social media applications, including trademark and copyright protection, clearance and enforcement.
Mia Consalvo is Professor and Canada Research Chair in Game Studies and Design at Concordia University in Montreal. She is the co-author of Players and their Pets, co-editor of Sports Videogames and author of Cheating: Gaining Advantage in Videogames. She has most recently completed the book Atari to Zelda: Japan's Videogames in Global Context, about Japan's influence on the videogame industry and game culture.
Mia runs the mLab, a space dedicated to developing innovative methods for studying games and game players. She's a member of the Centre for Technoculture, Art & Games (TAG), she has presented her work at professional as well as academic conferences including regular presentations at the Game Developers Conference. She is the Past President of the Digital Games Research Association, and has held positions at MIT, Ohio University, Chubu University in Japan and the University of Wisconsin-Milwaukee.
Kimberly Voll specializes in the science of interaction, holding a PhD in computer science and an honours degree in cognitive science. She has spent considerable time creating and helping others bring experiences to the latest-generation VR hardware, and recently shipped Fantastic Contraption for VR (Vive, Oculus Touch, and soon PSVR) as an independent developer. Currently a senior technical designer at Riot Games working on League of Legends, Kim’s work has also spanned companies like Microsoft, Relic Entertainment, EA, Google, and more. Prior to moving into industry full time, Kim was also a professor of computer science (and cognitive science) at the University of British Columbia, and later the Centre for Digital Media. She also specializes in design and artificial intelligence.
Paul is a partner who specialises in commercial transactions and regulatory issues relating to the cross-over of technology and entertainment.
An early adopter of the Atari 2600, Paul has a particular focus on the computer games industry. He has extensive experience of the contractual and copyright issues relating to content licensing and distribution through new media platforms and applications, including digital distribution, streaming and web-based services. Paul also advises on the regulatory issues relating to the creation and exploitation of digital entertainment products and services including age ratings, broadcast and telecom regulations, collecting society issues, data privacy, virtual currencies, e-commerce and betting and gaming regulations.
Canon Pence is General Counsel for Epic Games, a leading video games and game engine developer. Mr Pence has worked with the games industry for over a decade, having been a video games litigation and IP associate for the law firm, Hunton & Williams prior to go in-house at Epic. He is a graduate of University of North Carolina at Chapel Hill and received his JD from University of North Carolina School of Law. In 2014, Mr Pence was named a Corporate Counsel of the Year by the Triangle Business Journal.
Arty is a Partner in Osborne Clarke’s IP group, and is Head of IP Disputes in the UK. She focuses primarily on litigation and has acted in several leading cases over the past 22 years – in the High Court, Court of Appeal and CJEU. Arty also advises clients on how best to protect their IP to create valuable business assets which can be readily enforced against third parties.
Alexandre is a partner in the Intellectual Property and Litigation department at Allen & Overy Paris. He regularly advises companies in the pharma, high tech, media and entertainment industries. He is specialised in intellectual property law and deals with IP litigious and non-litigious matters, as well as with regulatory matters in the pharmaceutical industry. Alexandre was seconded part-time to Novartis in France for 6 months in 2010.
Michael Philips is an Assistant General Counsel in Microsoft’s Corporate, External and Legal Affairs (CELA) organization. In his current role, he supports aspects of Microsoft’s Artificial Intelligence & Research division, including the product development work of the AI Products organization and the policy initiatives of the Microsoft Research AI team. Michael joined Microsoft in October, 1999 and in his time at the company has provided legal support to a variety of product groups, including Bing, Office Server, Unified Communications, Xbox and MSN Mobile, as well as a number of field organizations, including during a 2-year assignment as the lead for CELA’s South East Asia legal team based in Singapore. Prior to Microsoft Michael practiced law for five years at Preston Gates & Ellis (now K&L Gates) in Seattle, where he focused on mergers and acquisitions and general corporate work.
Ross Dannenberg handles a wide-range of intellectual property issues, with experience in Internet, video game, telecommunications, and computer software-related issues. With a background in computer science, Ross has prepared and prosecuted hundreds of patent applications in a variety of technical fields, and has been involved in numerous patent, copyright, and trademark enforcement lawsuits. He has considerable experience with intellectual property protection of video games, including patent, trademark and copyright protection, copyright clearance, licensing, and enforcement of intellectual property rights.
Jon Festinger, Q.C. is a Vancouver, British Columbia based counsel and educator. He is Honourary Industry Professor in Centre for Commercial Law Studies working collaboratively with Professor Gaetano Dimita on a series of teaching, research, conference and journal projects. He is also a Professor of Professional Practice at Simon Fraser University and a faculty member of the Centre for Digital Media. Professor Festinger has taught a wide variety of law courses relating to intellectual property, communications, journalism, sports and business over almost 25 years at the law school at UBC, now known as the Allard School of Law, as well as teaching at various times at the UBC Graduate School of Journalism, the Thompson Rivers University Faculty of Law and the University of Victoria Faculty of Law. He is the author of the first edition of Video Game Law published by LexisNexis in 2005, and co-author of the second edition published in 2012. Professor Festinger is a graduate of McGill University's Faculty of Law. While at McGill, Professor Festinger received a Scarlet Key (awarded to outstanding students who have demonstrated distinction and leadership) and also was a Director of the McGill Legal Aid Clinic.
Scott M. Kelly is an intellectual property attorney and partner with Banner & Witcoff in the United States, and is a former USPTO patent examiner specializing in computer software. Scott helps large and small game studios protect their intellectual property by applying for patents, registering copyrights, and assessing risks presented by asserted IP rights. He also works with clients to develop effective responses to patent assertions, avoiding or reducing the cost of litigation through use of Inter Partes Reviews (IPRs) and Ex Parte Reexaminations at the USPTO. Scott has helped protect games such as Wargaming’s World of Tanks and Techland’s Dying Light. He is an assistant editor at PatentArcade.com and a contributing author to the ABA Legal Guide to Video Game Development, 2nd Edition (2016).
Tamara Sakolchyk is Senior Legal Counsel at Wargaming. She specializes in e-commerce, game monetisation and taxation of in-game sales. With the benefit of law-firm background, Tamara assists Wargaming business teams with implementation of co-branding and loyalty programmes, taxation of games-as-service in various jurisdictions, and navigation in cobweb of payment services. She also deals with consumer protection issues and third party publishing.
Tamara spent five years lecturing at Belarusian State University (Minsk, Belarus) and one year at High School of Economics (Moscow, Russia). She is also one of the organisers of Wargaming Legal Challenge (a moot court competition).
Vladislav Arkhipov is Of Counsel in Dentons’ Russian IP, IT and Telecommunications practice and Associate Professor at St. Petersburg State University. As a practicing lawyer he specializes inprivacy, copyright, internet regulation, content restrictions and legal aspects of E-sports. His specific focus is regulation of the videogame industry. Vladislav has considerable experience of consulting videogame, IT and Internet companies in respect of the issues related to the Russian market and regulatory environment. As regards litigation, Vladislav has successfully represented clients in several complex Internet-related disputes. As an associate professor of the St. Petersburg State University, Vladislav delivers two authored courses – “Internet Regulation” and “Public and Private Law in Digital Age” and co-authored a Coursera course on Internet regulation in Russia. Together with Victor Naumov, Vladislav also co-authored Draft Robotics Bill developed by Dentons at request of Grishin Robotics in 2016. Vladislav is mentioned in the Legal 500, 2015 among recommended lawyers in TMT in Russia and Best Lawyers, 2017 in the Intellectual Property Law nomination.
Gaetano is an Interactive Entertainment and Intellectual Property Law scholar, the lead organizer of this conference, the Editor-in-Chief of the Interactive Entertainment Law Review, Edward Elgar, and a passionate gamer. He is the Director of Taught Programmes, CCLS; the Director of the LLM in Intellectual Property Law, and the co-director of the Queen Mary Intellectual Property Research Institute. He is a member of Executive Committee of the British Literary and Artistic Copyright Association, the UK national group of the Association Litteraire et Artistique Internationale; and a member of the BCC Copyright and Technology Working Group. Gaetano teaches International and Comparative Law of Copyright and Related Rights; Global Intellectual Property Law; Art and Intellectual Property Law and Interactive Entertainment Law. Gaetano is also a qualified Avvocato in Italy (Italian Bar Association – Rome).
Mr. DIMITER GANTCHEV is Deputy Director of the Copyright Infrastructure Division in the Culture and Creative Industries Sector of the World Intellectual Property Organization in Geneva. His experience in WIPO involves also Senior Counselor in the Copyright and Related Rights Sector, the Economic Development Sector and the Office for Strategic Use of Intellectual Property for Development.
In his professional activities in WIPO Mr. Gantchev focuses on issues related to the economics of copyright and related rights, their contribution to economic development as well as the use of copyright by creators in their everyday activities. In recent years he dedicated considerable attention to studying the relationship between creative industries and intellectual property and the possibilities generated by intellectual property for economic performance. He is directly responsible for economic analysis and capacity building activities on direct management of intellectual property assets in the creative industries. He has been in charge of research projects in WIPO on establishing methodologies for assessing the economic, social and cultural impact of copyright on the creative industries, estimating the impact of copyright piracy, providing evidence for policy making and enforcement policies on copyright as well as capacity-building and awareness building on creative industries.
Paulina is a Data Protection Officer at Avito, Russian leading classifieds platform, part of Naspers Group, and a lecturer at Vysokovsky Graduate School of Urbanism.
Out of the ten years of her legal practice, Paulina has spent the last five advising in IT sector. Prior to joining Avito, she worked in the UK, the USA, South Africa and Belarus, specialising in data protection, corporate governance and compliance risk management.
Paulina completed with distinction LLM Commercial and Corporate Law at Queen Mary University of London. She holds Regulatory Compliance certificate from the University of Cape Town and International Law diploma from the Belarusian State University.
In her research work, Paulina explores the role of Internet intermediaries in protecting privacy and free speech online and advocates for privacy by design in urban projects.
Juliette is an Intellectual Property lawyer who has been working for the past 6 years as in-house counsel at Paradox Interactive AB working mostly with IPR, company law issues and M&A. Paradox is a major game developer and publisher and is the company behind the critically acclaimed games “Cities: Skylines”, “Europa Universalis” and “Crusader Kings II”. Before working for Paradox Juliette worked as Contract Manager at Plus Licens and at Laird Technologies. Juliette has a law degree from both France and Sweden and a LLM degree from Southampton University.
Doctor of Law, Willy currently operates within the Activation Blizzard’s International legal team, working on various commercial and digital matters. He also leads the privacy and data protection program for Activision internationally.
During his former academic life, Willy taught and published numerous articles about digital law, ISP liability, online services and data protection. He also worked few years at the Cnil (French privacy regulator) during the Snowden earthquake, dealing especially with intelligence services and law enforcement powers to access data from online and telecommunications activities.
Within Activision, he has expended his expertise to the professional esports sector.