Culture, Identities, Freedoms & Artificial Intelligence, 5-6 April 2018
Games and Interactive Entertainment are the most successful and the fastest growing of the creative industries. In this environment, creativity meets the latest technologies, thereby spawning cutting-edge legal and regulatory issues. The IV edition of More Than Just a Game will focus on the impact of artificial intelligence on interactive entertainment and our culture, identities and freedoms. During the two days of the conference, leading international academics, publishers, lawyers, industry experts and policy makers will discuss a wide range of legal and regulatory topics, including intellectual property law, technology, content & communities regulation, data protection and privacy, E-sports and streaming, monetisation regulation and loot boxes.
Lord Clement-Jones is a solicitor by profession and a Partner of the global law firm DLA Piper where he is Head of UK Government Affairs. He is Chair of Ombudsman Services Limited, the not for profit, independent ombudsman service that provides dispute resolution for the communications, energy, property and copyright licensing industries. He is a member of the Advisory Board of Airmic (the Association of Insurance and Risk Managers in Industry and Commerce) and of the Faculty of Corporate Finance of the ICAEW. Tim was made a life peer in 1998.
He is Chair of the House of Lords Select Committee on Artificial Intelligence (2017-) and a former member of the Select Committees on Communications (2011-2105) and the Built Environment (2015-2016). He is Co-Chairman of the All-Party Parliamentary Group on Artificial Intelligence.
He is Chairman of the Council of Queen Mary University London (2017-).
Dr Andreas Lober is Partner at BEITEN BURKHARDT's Frankfurt office. Being a gamer since 8-bit times, an Internet native since the 1990's and a lawyer since 2001, he advises national and international companies in the media and technology sector. He works on virtual items since 2006, won the first European court decision against cheat bots 10 years ago, followed by presumably the first European court decision against gold-sellers. Other landmark cases include a judgement awarding damages to a games publisher against a file hosting service, lifting the de-facto ban of "Doom", "Quake", and other infamous games, a series of cases against PEGI games being imported to Germany, getting an age rating for "Dead Rising 4", and cross-border seizures of servers for cheat bots.
Andreas Lober studied law at the University of Tübingen and the University of Aix-en-Provence (France). He earned his doctoral degree from the University of Tübingen with a dissertation in the context of media law. He was admitted to the German Bar in 2001. Since 2015 he has been working with BEITEN BURKHARDT as Partner. Prior to joining BEITEN BURKHARDT, he was a partner at another law firm and held a senior position at an Internet company.
Sean F. Kane is Co-Chair of the Interactive Entertainment Group at Frankfurt Kurnit, where he represents a variety of companies in the video game and social media industries. Mr. Kane’s clients often are on the cutting-edge of media, content and technology creation where rapid innovation is leading to the birth of new products, companies and industries. He has considerable experience negotiating licenses, developer and publisher agreements, and in protecting the intellectual property rights of video games and related social media applications, including trademark and copyright protection, clearance and enforcement.
Mia Consalvo is Professor and Canada Research Chair in Game Studies and Design at Concordia University in Montreal. She is the co-author of Players and their Pets, co-editor of Sports Videogames and author of Cheating: Gaining Advantage in Videogames. She has most recently completed the book Atari to Zelda: Japan's Videogames in Global Context, about Japan's influence on the videogame industry and game culture.
Mia runs the mLab, a space dedicated to developing innovative methods for studying games and game players. She's a member of the Centre for Technoculture, Art & Games (TAG), she has presented her work at professional as well as academic conferences including regular presentations at the Game Developers Conference. She is the Past President of the Digital Games Research Association, and has held positions at MIT, Ohio University, Chubu University in Japan and the University of Wisconsin-Milwaukee.
Kimberly Voll specializes in the science of interaction, holding a PhD in computer science and an honours degree in cognitive science. She has spent considerable time creating and helping others bring experiences to the latest-generation VR hardware, and recently shipped Fantastic Contraption for VR (Vive, Oculus Touch, and soon PSVR) as an independent developer. Currently a senior technical designer at Riot Games working on League of Legends, Kim’s work has also spanned companies like Microsoft, Relic Entertainment, EA, Google, and more. Prior to moving into industry full time, Kim was also a professor of computer science (and cognitive science) at the University of British Columbia, and later the Centre for Digital Media. She also specializes in design and artificial intelligence.
Paul is a partner who specialises in commercial transactions and regulatory issues relating to the cross-over of technology and entertainment.
An early adopter of the Atari 2600, Paul has a particular focus on the computer games industry. He has extensive experience of the contractual and copyright issues relating to content licensing and distribution through new media platforms and applications, including digital distribution, streaming and web-based services. Paul also advises on the regulatory issues relating to the creation and exploitation of digital entertainment products and services including age ratings, broadcast and telecom regulations, collecting society issues, data privacy, virtual currencies, e-commerce and betting and gaming regulations.
Canon Pence is General Counsel for Epic Games, a leading video games and game engine developer. Mr Pence has worked with the games industry for over a decade, having been a video games litigation and IP associate for the law firm, Hunton & Williams prior to go in-house at Epic. He is a graduate of University of North Carolina at Chapel Hill and received his JD from University of North Carolina School of Law. In 2014, Mr Pence was named a Corporate Counsel of the Year by the Triangle Business Journal.
Arty is a Partner in Osborne Clarke’s IP group, and is Head of IP Disputes in the UK. She focuses primarily on litigation and has acted in several leading cases over the past 22 years – in the High Court, Court of Appeal and CJEU. Arty also advises clients on how best to protect their IP to create valuable business assets which can be readily enforced against third parties.
Alexandre is a partner in the Intellectual Property and Litigation department at Allen & Overy Paris. He regularly advises companies in the pharma, high tech, media and entertainment industries. He is specialised in intellectual property law and deals with IP litigious and non-litigious matters, as well as with regulatory matters in the pharmaceutical industry. Alexandre was seconded part-time to Novartis in France for 6 months in 2010.
Michael Philips is an Assistant General Counsel in Microsoft’s Corporate, External and Legal Affairs (CELA) organization. In his current role, he supports aspects of Microsoft’s Artificial Intelligence & Research division, including the product development work of the AI Products organization and the policy initiatives of the Microsoft Research AI team. Michael joined Microsoft in October, 1999 and in his time at the company has provided legal support to a variety of product groups, including Bing, Office Server, Unified Communications, Xbox and MSN Mobile, as well as a number of field organizations, including during a 2-year assignment as the lead for CELA’s South East Asia legal team based in Singapore. Prior to Microsoft Michael practiced law for five years at Preston Gates & Ellis (now K&L Gates) in Seattle, where he focused on mergers and acquisitions and general corporate work.
Ross Dannenberg handles a wide-range of intellectual property issues, with experience in Internet, video game, telecommunications, and computer software-related issues. With a background in computer science, Ross has prepared and prosecuted hundreds of patent applications in a variety of technical fields, and has been involved in numerous patent, copyright, and trademark enforcement lawsuits. He has considerable experience with intellectual property protection of video games, including patent, trademark and copyright protection, copyright clearance, licensing, and enforcement of intellectual property rights.
Jon Festinger, Q.C. is a Vancouver, British Columbia based counsel and educator. He is Honourary Industry Professor in Centre for Commercial Law Studies working collaboratively with Professor Gaetano Dimita on a series of teaching, research, conference and journal projects. He is also a Professor of Professional Practice at Simon Fraser University and a faculty member of the Centre for Digital Media. Professor Festinger has taught a wide variety of law courses relating to intellectual property, communications, journalism, sports and business over almost 25 years at the law school at UBC, now known as the Allard School of Law, as well as teaching at various times at the UBC Graduate School of Journalism, the Thompson Rivers University Faculty of Law and the University of Victoria Faculty of Law. He is the author of the first edition of Video Game Law published by LexisNexis in 2005, and co-author of the second edition published in 2012. Professor Festinger is a graduate of McGill University's Faculty of Law. While at McGill, Professor Festinger received a Scarlet Key (awarded to outstanding students who have demonstrated distinction and leadership) and also was a Director of the McGill Legal Aid Clinic.
Scott M. Kelly is an intellectual property attorney and partner with Banner & Witcoff in the United States, and is a former USPTO patent examiner specializing in computer software. Scott helps large and small game studios protect their intellectual property by applying for patents, registering copyrights, and assessing risks presented by asserted IP rights. He also works with clients to develop effective responses to patent assertions, avoiding or reducing the cost of litigation through use of Inter Partes Reviews (IPRs) and Ex Parte Reexaminations at the USPTO. Scott has helped protect games such as Wargaming’s World of Tanks and Techland’s Dying Light. He is an assistant editor at PatentArcade.com and a contributing author to the ABA Legal Guide to Video Game Development, 2nd Edition (2016).
Tamara Sakolchyk is Senior Legal Counsel at Wargaming. She specializes in e-commerce, game monetisation and taxation of in-game sales. With the benefit of law-firm background, Tamara assists Wargaming business teams with implementation of co-branding and loyalty programmes, taxation of games-as-service in various jurisdictions, and navigation in cobweb of payment services. She also deals with consumer protection issues and third party publishing.
Tamara spent five years lecturing at Belarusian State University (Minsk, Belarus) and one year at High School of Economics (Moscow, Russia). She is also one of the organisers of Wargaming Legal Challenge (a moot court competition).
Vladislav Arkhipov is Of Counsel in Dentons’ Russian IP, IT and Telecommunications practice and Associate Professor at St. Petersburg State University. As a practicing lawyer he specializes inprivacy, copyright, internet regulation, content restrictions and legal aspects of E-sports. His specific focus is regulation of the videogame industry. Vladislav has considerable experience of consulting videogame, IT and Internet companies in respect of the issues related to the Russian market and regulatory environment. As regards litigation, Vladislav has successfully represented clients in several complex Internet-related disputes. As an associate professor of the St. Petersburg State University, Vladislav delivers two authored courses – “Internet Regulation” and “Public and Private Law in Digital Age” and co-authored a Coursera course on Internet regulation in Russia. Together with Victor Naumov, Vladislav also co-authored Draft Robotics Bill developed by Dentons at request of Grishin Robotics in 2016. Vladislav is mentioned in the Legal 500, 2015 among recommended lawyers in TMT in Russia and Best Lawyers, 2017 in the Intellectual Property Law nomination.
Gaetano is an Interactive Entertainment and Intellectual Property Law scholar, the lead organizer of this conference, the Editor-in-Chief of the Interactive Entertainment Law Review, Edward Elgar, and a passionate gamer. He is the Director of Taught Programmes, CCLS; the Director of the LLM in Intellectual Property Law, and the co-director of the Queen Mary Intellectual Property Research Institute. He is a member of Executive Committee of the British Literary and Artistic Copyright Association, the UK national group of the Association Litteraire et Artistique Internationale; and a member of the BCC Copyright and Technology Working Group. Gaetano teaches International and Comparative Law of Copyright and Related Rights; Global Intellectual Property Law; Art and Intellectual Property Law and Interactive Entertainment Law. Gaetano is also a qualified Avvocato in Italy (Italian Bar Association – Rome).
Mr. DIMITER GANTCHEV is Deputy Director of the Copyright Infrastructure Division in the Culture and Creative Industries Sector of the World Intellectual Property Organization in Geneva. His experience in WIPO involves also Senior Counselor in the Copyright and Related Rights Sector, the Economic Development Sector and the Office for Strategic Use of Intellectual Property for Development.
In his professional activities in WIPO Mr. Gantchev focuses on issues related to the economics of copyright and related rights, their contribution to economic development as well as the use of copyright by creators in their everyday activities. In recent years he dedicated considerable attention to studying the relationship between creative industries and intellectual property and the possibilities generated by intellectual property for economic performance. He is directly responsible for economic analysis and capacity building activities on direct management of intellectual property assets in the creative industries. He has been in charge of research projects in WIPO on establishing methodologies for assessing the economic, social and cultural impact of copyright on the creative industries, estimating the impact of copyright piracy, providing evidence for policy making and enforcement policies on copyright as well as capacity-building and awareness building on creative industries.
Paulina is a Data Protection Officer at Avito, Russian leading classifieds platform, part of Naspers Group, and a lecturer at Vysokovsky Graduate School of Urbanism.
Out of the ten years of her legal practice, Paulina has spent the last five advising in IT sector. Prior to joining Avito, she worked in the UK, the USA, South Africa and Belarus, specialising in data protection, corporate governance and compliance risk management.
Paulina completed with distinction LLM Commercial and Corporate Law at Queen Mary University of London. She holds Regulatory Compliance certificate from the University of Cape Town and International Law diploma from the Belarusian State University.
In her research work, Paulina explores the role of Internet intermediaries in protecting privacy and free speech online and advocates for privacy by design in urban projects.
Juliette is an Intellectual Property lawyer who has been working for the past 6 years as in-house counsel at Paradox Interactive AB working mostly with IPR, company law issues and M&A. Paradox is a major game developer and publisher and is the company behind the critically acclaimed games “Cities: Skylines”, “Europa Universalis” and “Crusader Kings II”. Before working for Paradox Juliette worked as Contract Manager at Plus Licens and at Laird Technologies. Juliette has a law degree from both France and Sweden and a LLM degree from Southampton University.
Doctor of Law, Willy currently operates within the Activation Blizzard’s International legal team, working on various commercial and digital matters. He also leads the privacy and data protection program for Activision internationally.
During his former academic life, Willy taught and published numerous articles about digital law, ISP liability, online services and data protection. He also worked few years at the Cnil (French privacy regulator) during the Snowden earthquake, dealing especially with intelligence services and law enforcement powers to access data from online and telecommunications activities.
Within Activision, he has expended his expertise to the professional esports sector.
Ros joined the UK Intellectual Property Office in February 2014 as Director of Copyright and IP Enforcement. As Director, Ros leads the work to shape the direction of policy and operational work, and acts as a member of the IPO senior leadership team and the IPO Board.
Prior to joining the UK Intellectual Property Office Ros worked in the UK Department for Business, Innovation and Skills where she led a series of projects to develop skills policy.
Ros joined the UK civil service as a social researcher and spent nine years of her career researching a range of topics for the Government including how to address small area deprivation.
Andrea has significant experience in international business law, intellectual and industrial property and information technology law with particular reference to contracts for the exploitation of intellectual and industrial property rights relating to brands, content, software and hardware. He heads Osborne Clarke Italy’s Digital Business sector.
Before joining Osborne Clarke, Andrea worked in the UK as in-house counsel for the Legal & Business Affairs team of two of the leading players in the field of interactive entertainment software (‘video games’) development and sale, Activision Blizzard and Take Two Interactive Software, having previously worked with a series of law firms in Italy. Since 2011 Andrea has worked with Queen Mary University in London as a Visiting Lecturer as part of the ‘Interactive Entertainment Law’ course.
Andrea is dual qualified in Italy and the UK and holds a law degree (cum laude) from the University of Bologna, an LL.M. In intellectual property law from Queen Mary University, London and a post-graduate degree in EU Competition law from King’s College, London.
Partner and Chairman at Kilburn & Strode. Arguably the highest profile patent attorney in Europe, Gwilym advises clients on all aspects of the patent process including IP audit and capture, IP filing strategies and patent portfolio management techniques. He acts for a range of clients including individuals, SMEs, Universities, and spin outs through to multi-nationals and handles a broad and diverse range of cases before the UK Patent Office, EPO and WIPO.
Jas Purewal is a digital entertainment lawyer and business advisor specialising in video games, esports and tech. He advises on the legal, business and operational aspects of running a digital entertainment business and in particular deals negotiation, intellectual property exploitation, regulation and dispute resolution. He advises some of the leading digital entertainment businesses in the world, from major games developers and publishers to global esports teams and tech companies.
Jas is co-author of the World Intellectual Property Organisation's textbook on digital entertainment law and is a contributing author to several other digital entertainment textbooks. He is also a member of BAFTA and an advisory board member at the UK's National Film and TV School. He has been rated a leading advisor to digital entertainment businesses by the leading directory Chambers & Partners, clients commenting that "his knowledge of all the different areas we might want to go into allows to broaden our business understanding and reach".
Jas founded Purewal and Partners after over a decade of practice at international law firms including Olswang and Osborne Clarke in the City of London, mainland Europe and Silicon Valley.
Andrea is an associate in the Intellectual Property and Litigation department at Allen & Overy Paris. She is a leading member of Allen & Overy’s global ‘Gaming, Interactive & Entertainment Group’. Andrea deals in particular with contentious trademark and copyright issues and regularly advises clients in the gaming sector. As both an American and French citizen, she is qualified to practice law in both countries.
Chris Reed is a member of the CCLS. He joined the Centre in 1987 and is responsible for the University of London LLM courses in Information Technology Law, Internet Law, Electronic Banking Law and Telecommunications Law. Chris has published widely on many aspects of computer law and research in which he was involved led to the EU directives on electronic signatures and on electronic commerce. From 1997-2000, Chris was Joint Chairman of the Society for Computers and Law, and in 1997-8 he acted as Specialist Adviser to the House of Lords Select Committee on Science and Technology. Chris participated as an Expert at the European Commission/Danish Government Copenhagen Hearing on Digital Signatures, represented the UK Government at the Hague Conference on Private International Law and has been an invited speaker at OECD and G8 international conferences. He is a former Director of CCLS, and from 2004 to 2009 was Academic Dean of the Faculty of Law & Social Sciences.
Dr Uma Suthersanen holds a Chair in International Intellectual Property Law at the Centre for Commercial Law Studies (CCLS), Queen Mary University of London (QMUL). She is the Academic Co-Director of the London LLM in Intellectual Property Law programme, as well as one of the Co-Directors of the Queen Mary Intellectual Property Research Institute. She is the current editor of Sweet & Maxwell’s European Copyright and Design Reports, and a founding/current editor of Queen Mary Studies in Intellectual Property. She has served as a consultant and/or given evidence to UNCTAD, UNESCO, WIPO, the European Parliament, the European Commission, the Governments of Israel and Singapore. She is a Visiting Overseas Fellow of the Intellectual Property Academy of Singapore.
Kostyantyn advises predominantly on Intellectual Property and Advertising matters. The core of his practice includes advising on disputes involving IP and related rights (ranging from takedowns of content online, to substantive High Court litigation), brand and IP protection strategy, pre-clearance of advertising campaigns, and dealing with investigations by the Advertising Standards Authority. Having been a prolific gamer himself for many years (and somehow found the time to keep up the habit), Kostyantyn brings useful insider knowledge to the firm’s Interactive Entertainment group, particularly in the exciting growth area of eSports, and in understanding the subtleties and challenges of owning/enforcing IP rights in the gaming community. In the context of games, Kostyantyn’s recent highlights include working with leading developers/publishers on various matters concerning their AAA titles.
Sophie is a digital media lawyer with over 10 years experience as counsel to media and technology industries. She leads Reed Smith’s Entertainment and Media Industry practice in Paris. Sophie is a counsel in Reed Smith's Entertainment & Media Industry Group.
Brussels born, French qualified as a lawyer and based between Paris and London, Sophie balances technical legal experience – in Contract, IP, IT, Data and European law – true commercial insight and cutting edge knowledge of developments in the tech sector.
Sophie acts as counsel and litigator for French and international clients – household names and start-ups – in digital music, audio-visual, image, video games, advertising, heritage, virtual reality and artificial intelligence, as well as state-of-the-art data intelligence and technology providers, and advises them on all topics relating to IT, content acquisition, distribution, monetisation, strategy and control.
Sophie has a particular experience in digital music and the imagery sector after spending close to 6 years in-house or seconded to record companies, streaming services and, most recently, to Getty Images. She also advises an increasing number of clients on EU policy-making in the field of media and technology and lectures at University Paris XI on European IP Law.
Sophie is a regular moderator and speaker at conferences on music, technology and the future of the media industry. Most recently, she has been acting for the European Commission to moderate a cross-sector consultation on future EU Funding Programmes in music.
Darya Firsava is Intellectual Property Counsel at Wargaming, also advising on data protection since 2013, and now based in Cyprus. For the last year, she has been supporting Wargaming GDPR team with a combination of legal expertise and understanding of the company’s video games-specific business processes. Darya has lectured in Belarus, Moscow and Cyprus on intellectual property and data protection issues arising in gaming industry, and is also a Fulbright Alumni.
In her academic efforts Darya focuses on copyright aspects of depicting real-world objects in video games.
Anne Sophie has been a partner at LexCase since 2009 and is responsible for the Intellectual Property, Data Protection, and IT & Digital Economy Law Departments, and co-heads the Business Law Department.
Her practice - both consulting and litigation – has focused on the law governing intellectual property and new technologies, as well as business law, since 2000.
She assists a wide variety of clients, ranging from innovative startups to international, French and foreign groups in diverse sectors with a particular focus on the video game sector for more than a decade and esports since a couple of years.
She particularly enjoys this practice, as these areas of the law require constant adaptation to the continuous changes in creative industries, the digitalization of traditional activities and the fast rate of technological and legal changes, which is very stimulating intellectually and requires permanent reassessment.
With her team, they systematically adapt our way of working to that of their clients and they are committed to being responsive and pragmatic in line with the requirements of each specific situation.
In addition to extensive expertise in their areas of practice, they add a touch of creativity to support emerging business models and find ingenious solutions to issues encountered.
Konstantin Ewald is a Partner and Head of Digital Business at Osborne Clarke, Germany. He advises leaders in the digital media and software industry throughout Europe and the US on all matters of digital media and IT law as well as IP/technology-related transactions.
Konstantin’s practice focuses on advising on technology related matters with a particular emphasis on SaaS and PaaS cloud deployment models, complex software implementation and licensing projects, distribution agreements and white labelling strategies that safeguard IP.
He is a specialist in E- and M-commerce law, as well as data protection issues. A large part of his practice is working with clients in the digital media/video game/mobile sector. Konstantin regularly acts for major computer and mobile games developers and publishers as well as other rights owners who are licensing rights for use in interactive software products. He regularly counsels clients during the product
development phase, providing advice about how to design games/apps and other digital media products to avoid claims for infringement and to comply with privacy and youth protection regulations.
Konstantin has published the first legal handbook on mobile apps and is editor-in-chief of Germany’s leading blog about legal aspects of games www.onlinegameslaw.com.
Dr Axel von Walter is Partner at BEITEN BURKHARDT's Munich office and member of the IP/IT/Media practice group. He advises his clients on the entire media law (including copyright, broadcasting law and press law) and information law (in particular IT, tele media and telecommunications law), as well as on competition law. Dr von Walter focuses on the comprehensive advice on data protection law, including compliance issues. In addition to operative advice, Axel von Walter specialises in litigation, particularly injunctive relief.
After he studied law at the University of Munich, he was admitted to the German Bar in 2004. He has been Partner at BEITEN BURKHARDT since 2011. Before joining BEITEN BURKHARDT he had been working for other international law firms in the field of IP/IT, media and data protection law, among others, in London. His doctoral thesis was awarded the Faculty Award of the faculty of law of the University of Munich.
Dr von Walter is a lecturer for media and information law at the faculty of law at the University of Munich and he is CIPP/E certified under the IAPP certification scheme for privacy professionals.
Patrick Sweeney is one of the leading attorneys in the games industry, having served both as in-house and external counsel to a variety of companies in his career.
In his 18+ years in the games industry, Patrick has negotiated an array of game development agreement, resulting in the commercial release of more than 250 games across all distribution platforms and territories. In addition, he has represented clients with respect to the game rights for more than 50 major motion pictures and television properties, as well as negotiated numerous technology licenses and other agreements inherent to the games industry.
Prior to establishing the Interactive Entertainment Law Group in late 2013, Patrick head the Video Game practice for Reed Smith LLP and helped to grow the practice into the largest game-specific legal team in North America.
Marianna joined UKIE, the association for UK interactive entertainment, to work on policy and public affairs in August 2016. Prior to this she studied law, specialising in information technology law and intellectual property, and gained a number of experiences working in technology policy for startups, NGOs, and the European Commission. Alongside her work at Ukie she is currently studying for an MSc in Social Science of the Internet at Oxford University.
Cam Gatta is an Attorney in Microsoft’s Trademarks Team. In his current role, he supports the Artificial Intelligence group (including Cortana, Bing, and Microsoft Edge) and the Office product group. Cam is responsible for: advising the business on brand development and naming processes (including trade mark searches); multi-jurisdictional trade mark portfolio management; advice on and co-ordination of multi-jurisdictional trade mark infringement and contentious registry matters; and client counselling and training in relation to brand use and due diligence. Cam is also involved in copyright counselling within the Marketing and Consumer Legal Group and domain name policy work.
Prior to Microsoft, Cam was in private practice for over 8 years, including at boutique intellectual property firm Redd Solicitors (now Wiggin).
Lorenzo von Petersdorff attained his law degrees with focus on media law. After a stint into the film production and distribution industry he joined the USK in 2015 as legal counsel. The USK is an officially recognised Entertainment Software Self-Regulation Body, established by the computer games industry to act as organisation responsible for the classification of computer/video games and apps in Germany. His tasks include providing advice and supporting members of USK.online in all fields of online media (online and mobile games, social media, VOD, streaming, user generated content, …) in accordance with the Youth Media Protection State Agreement (JMStV) as well as any other legal business relevant for and within the USK.
Chief Counsel, Business, IP & Privacy. Leading Legal Team at CD PROJEKT RED, a video game developer standing behind "The Witcher 3: Wild Hunt", the most awarded video game in history. At CD PROJEKT is responsible for, inter alia, creating global strategies for IP rights protection and management, supporting development of the internal structure of the company, negotiating business contracts, as well as for a full in-game legal compliance system. Specializes in intellectual property law. Before joining CD PROJEKT Rafał was working at one of the biggest law firms in Poland.
Leonard is Associate General Counsel at ZeniMax Europe, the European and Australian publishing division of Bethesda Softworks. He advises on a range of legal, commercial and operational matters across the territories, working with the sales and marketing teams. He previously worked in television at FremantleMedia and Talkback, and has broad experience of the media and music industries.
Maria Ioannidou is a Senior Lecturer in competition law at the School of Law, Queen Mary, University of London where she also serves as the Deputy Director of the Interdisciplinary Centre for Competition Law and Policy. Previously, she was a Lecturer in law at the University of Surrey, where she taught constitutional, contract and EU law. She has also practiced competition law in leading law firms in Athens, Greece and Brussels, Belgium. Maria studied law in Athens (BA, LLM) and Oxford (MJur, MPhil, DPhil), during which time she also worked as a researcher and conducted legal research in a wide range of EU and US competition law issues.
speakers will include:
- Dr Maria Ioannidou, Senior Lecturer in Competition Law, CCLS
- Sean F. Kane, Partner, Frankfurt Kunit
- Scott M. Kelly, Partner, Banner & Witcoff
- Kostyantyn Lobov, Senior Associate, Harbottle & Lewis
- Dr Andreas Lober, Partner, Beiten Burkhardt
- Dr Ros Lynch, Director, UK Intellectual Property Office
- Canon Pence, General Counsel, Epic Games
- Ryan Peterson, President, Finger Food Studios
- Michael Philips, Associate General Counsel, Microsoft
- Lorenzo von Petersdorff, Legal Counsel, USK.online
- Jas Purewal, Partner, Purewal & Partners
- Arty Rajendra, Partner, Osborne Clarke
- Chris Reed, Professor of Electronic Commerce Law, CCLS
- Andrea Rizzi, Partner, Osborne Clarke
- Gwilym Roberts, Partner, Kilburn & Strode
- Alexandre Rudoni, Partner, Allen & Overy
- Tamara Sakolchyk, Business & Legal Affairs Counsel, Wargaming
- Paulina Smykouskaya, Data Protection Officer, Avito
- Uma Suthersanen, Professor of International Intellectual Property Law, CCLS
- Patrick Sweeney, Partner, IELaw
- Anne-Sophie Uccello-James, Partner, LexCase
- Dr Kimberly Voll, Senior Technical Designer, Riot Games
- Dr Axel von Walter, Partner, Beiten Burkhardt
Lord Timothy Clement-Jones, CBE
Vladislav Arkhipov, of Counsel, Dentons, & Associate Professor, St. Petersburg State University
Juliette Auverny-Bennetot, Senior Legal Counsel, Paradox
Leonard Bendel, Associate General Counsel, Zenimax
Mia Consalvo, Professor and Canada Research Chair in Game Studies & Design, Concordia University
Ross Dannenberg, Senior Partner, Banner & Witcoff
Marianna Drake, Policy & Public Affairs, UKIE
Andrea Dufaure, Associate, Allen & Overy
Willy Duhen, International Legal & Privacy, Activision Blizzard
Konstantin Ewald, Partner, Osborne Clarke
Jon Festinger QC, Professor, Centre for Digital media, Allard School of Law UBC, Honorary Industry Professor, CCLS
Daria Firsava, Intellectual Property Counsel, Wargaming Group Limited
Dimiter Gantchev, Deputy Director of the Creative Industries Division, World Intellectual Property Organisation (WIPO)
Paul Gardner, Partner, Wiggin
Cam Gatta, Attorney, Trademarks | Corporate, External, and Legal Affairs, Microsoft
Sophie Goossens, Counsel, Reed Smith
David Greenspan, Adjunct Professor, Santa Clara University School of Law
What our delegates say:
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