A French and Canadian citizen and mother of three children, Axelle Lemaire worked in the French Governement as Minister for Innovation and Digital Affairs between 2014 and 2017. She scaled up the French Tech ecosystem, introduced the Digital Republic Bill to Parliament, and initiated the national Artificial Intelligence Strategy. She was awarded the European Innovation in Politics Prize in 2017 for the transparent and collaborative construction of her Bill. Under her leadership esport competitions were given an official legal status, allowing esport to become part of public policies in France. Before being elected as a Member of Parliament in 2012 to represent French citizens living in Northern Europe-including the UK-, Axelle worked as a lawyer and researcher specialized in international law, arbitration and human rights.
Anne Sophie has been a partner at LexCase since 2009 and is responsible for the Intellectual Property, Data Protection, and IT & Digital Economy Law Departments, and co-heads the Business Law Department.
Her practice - both consulting and litigation – has focused on the law governing intellectual property and new technologies, as well as business law, since 2000.
She assists a wide variety of clients, ranging from innovative startups to international, French and foreign groups in diverse sectors with a particular focus on the video game sector for more than a decade and esports since a couple of years.
She particularly enjoys this practice, as these areas of the law require constant adaptation to the continuous changes in creative industries, the digitalization of traditional activities and the fast rate of technological and legal changes, which is very stimulating intellectually and requires permanent reassessment.
With her team, they systematically adapt our way of working to that of their clients and they are committed to being responsive and pragmatic in line with the requirements of each specific situation.
In addition to extensive expertise in their areas of practice, they add a touch of creativity to support emerging business models and find ingenious solutions to issues encountered.
Emmanuel Martin is CEO of SELL, the trade body for video game publishers in France, whose mission is to promote and defend video games and gamers to politicians, organisations and the media. Emmanuel is also a member of the PEGI Management Board and the secretary general of France Esports, an association which gathers French esports stakeholders.
Delphine Langletis an EU Legal Counsel at Electronic Arts where she has worked for the last 10 years. She has managed the legal support of EA publishing business in France, Italy, Belgium and Netherlands. For the past year, Delphine has expanded her expertise by providing EU legal support of competitive gaming matters for EA. Delphine graduated from her Law degree in 2006, Law degree she has shared between France and Sydney in Australia. Besides her work, she really enjoys spending time with her kids and family, cooking, travelling and running.
Thomas is an entertainment lawyer and licensed attorney in Paris and New York. He is head of online and international legal and business affairs at the French collective management organization Sacem, assisting in the negotiation of licensing agreements with digital service providers such as iTunes, Spotify, Google, Amazon or most recently Facebook. He has also been deeply involved in the negotiations of a new structure of deals between Sacem and the video games industry since 2011. He previously worked as an associate at Hogan & Hartson (now Hogan Lovells), advising companies and clients in the motion picture industry as well as the new media and video game sectors.
Andrea is an associate in the Intellectual Property and Litigation department at Allen & Overy Paris. She is a leading member of Allen & Overy’s global ‘Gaming, Interactive & Entertainment Group’. Andrea deals in particular with contentious trademark and copyright issues and regularly advises clients in the gaming sector. As both an American and French citizen, she is qualified to practice law in both countries.
Dr Andreas Lober is Partner at BEITEN BURKHARDT's Frankfurt office. Being a gamer since 8-bit times, an Internet native since the 1990's and a lawyer since 2001, he advises national and international companies in the media and technology sector. He works on virtual items since 2006, won the first European court decision against cheat bots 10 years ago, followed by presumably the first European court decision against gold-sellers. Other landmark cases include a judgement awarding damages to a games publisher against a file hosting service, lifting the de-facto ban of "Doom", "Quake", and other infamous games, a series of cases against PEGI games being imported to Germany, getting an age rating for "Dead Rising 4", and cross-border seizures of servers for cheat bots.
Andreas Lober studied law at the University of Tübingen and the University of Aix-en-Provence (France). He earned his doctoral degree from the University of Tübingen with a dissertation in the context of media law. He was admitted to the German Bar in 2001. Since 2015 he has been working with BEITEN BURKHARDT as Partner. Prior to joining BEITEN BURKHARDT, he was a partner at another law firm and held a senior position at an Internet company.
Paul is a partner who specialises in commercial transactions and regulatory issues relating to the cross-over of technology and entertainment.
An early adopter of the Atari 2600, Paul has a particular focus on the computer games industry. He has extensive experience of the contractual and copyright issues relating to content licensing and distribution through new media platforms and applications, including digital distribution, streaming and web-based services. Paul also advises on the regulatory issues relating to the creation and exploitation of digital entertainment products and services including age ratings, broadcast and telecom regulations, collecting society issues, data privacy, virtual currencies, e-commerce and betting and gaming regulations.
Virginie Gringarten is Associate General Counsel and has been at Ubisoft for close to 20 years, interrupting legalese 5 years for a business development experience partnering with EMEA third party development studios. Now based in France, Virginie comes from a multicultural background, having grown up in Texas, Colorado and London with family still living in London and Texas. Esports may be the new black, but Virginie has been following its legislative and lobbying evolutions and permutations since their beginning, especially in France. What currently has her stumped: The decision to name competitive gaming "eSports”.
Alexandre is a partner in the Intellectual Property and Litigation department at Allen & Overy Paris. He regularly advises companies in the pharma, high tech, media and entertainment industries. He is specialised in intellectual property law and deals with IP litigious and non-litigious matters, as well as with regulatory matters in the pharmaceutical industry. Alexandre was seconded part-time to Novartis in France for 6 months in 2010.
Florent Boisneault handles legal music matters for Ubisoft Entertainment, a leading producer, publisher and distributor of interactive entertainment products with studios in 27 countries, since 2011. Florent oversees all legal activities related to the use of music in Ubisoft assets such as videogames, promotional assets, live events and Ubisoft’s own music label and as such, works hand in hand with production and marketing teams worldwide to anticipate tomorrow’s music creation and distribution challenges. Florent is based in France but operates on a worldwide basis, especially in the US and Canada. He is expert in both the master and publishing fields as well as digital and new business models.