Gaetano is an Interactive Entertainment and Intellectual Property Law scholar, the lead organizer of this conference, the Editor-in-Chief of the Interactive Entertainment Law Review, Edward Elgar, and a passionate gamer. He is the Director of Taught Programmes, CCLS; the Director of the LLM in Intellectual Property Law, and the co-director of the Queen Mary Intellectual Property Research Institute. He is a member of Executive Committee of the British Literary and Artistic Copyright Association, the UK national group of the Association Litteraire et Artistique Internationale; and a member of the BCC Copyright and Technology Working Group. Gaetano teaches International and Comparative Law of Copyright and Related Rights; Global Intellectual Property Law; Art and Intellectual Property Law and Interactive Entertainment Law. Gaetano is also a qualified Avvocato in Italy (Italian Bar Association – Rome).
Dr Andreas Lober
Dr Andreas Lober is Partner at BEITEN BURKHARDT's Frankfurt office. Being a gamer since 8-bit times, an Internet native since the 1990's and a lawyer since 2001, he advises national and international companies in the media and technology sector. He works on virtual items since 2006, won the first European court decision against cheat bots 10 years ago, followed by presumably the first European court decision against gold-sellers. Other landmark cases include a judgement awarding damages to a games publisher against a file hosting service, lifting the de-facto ban of "Doom", "Quake", and other infamous games, a series of cases against PEGI games being imported to Germany, getting an age rating for "Dead Rising 4", and cross-border seizures of servers for cheat bots.
Andreas Lober studied law at the University of Tübingen and the University of Aix-en-Provence (France). He earned his doctoral degree from the University of Tübingen with a dissertation in the context of media law. He was admitted to the German Bar in 2001. Since 2015 he has been working with BEITEN BURKHARDT as Partner. Prior to joining BEITEN BURKHARDT, he was a partner at another law firm and held a senior position at an Internet company.
Sean F. Kane
Sean F. Kane is Co-Chair of the Interactive Entertainment Group at Frankfurt Kurnit, where he represents a variety of companies in the video game and social media industries. Mr. Kane’s clients often are on the cutting-edge of media, content and technology creation where rapid innovation is leading to the birth of new products, companies and industries. He has considerable experience negotiating licenses, developer and publisher agreements, and in protecting the intellectual property rights of video games and related social media applications, including trademark and copyright protection, clearance and enforcement.
Paul is a partner who specialises in commercial transactions and regulatory issues relating to the cross-over of technology and entertainment.
An early adopter of the Atari 2600, Paul has a particular focus on the computer games industry. He has extensive experience of the contractual and copyright issues relating to content licensing and distribution through new media platforms and applications, including digital distribution, streaming and web-based services. Paul also advises on the regulatory issues relating to the creation and exploitation of digital entertainment products and services including age ratings, broadcast and telecom regulations, collecting society issues, data privacy, virtual currencies, e-commerce and betting and gaming regulations.
Canon Pence is General Counsel for Epic Games, a leading video games and game engine developer. Mr Pence has worked with the games industry for over a decade, having been a video games litigation and IP associate for the law firm, Hunton & Williams prior to go in-house at Epic. He is a graduate of University of North Carolina at Chapel Hill and received his JD from University of North Carolina School of Law. In 2014, Mr Pence was named a Corporate Counsel of the Year by the Triangle Business Journal.
Alexandre is a partner in the Intellectual Property and Litigation department at Allen & Overy Paris. He regularly advises companies in the pharma, high tech, media and entertainment industries. He is specialised in intellectual property law and deals with IP litigious and non-litigious matters, as well as with regulatory matters in the pharmaceutical industry. Alexandre was seconded part-time to Novartis in France for 6 months in 2010.
Arty is a Partner in Osborne Clarke’s IP group, and is Head of IP Disputes in the UK. She focuses primarily on litigation and has acted in several leading cases over the past 22 years – in the High Court, Court of Appeal and CJEU. Arty also advises clients on how best to protect their IP to create valuable business assets which can be readily enforced against third parties.
Sol Rogers is CEO and Founder of REWIND, an award-winning immersive content production studio that fuses bleeding-edge technology with award-winning creative storytelling. Known for pushing the boundaries of innovative content creation, REWIND’s acclaimed projects include BBC Home - a VR Spacewalk, the launch of Jaguar I-PACE in VR, and Ghost in the Shell VR. The team combines its deep-rooted heritage in VFX and CGI production, with an industry-defining approach to VR, AR, MR and experiential marketing.
Sol is Chair of Immerse UK, the first nation-wide network for immersive companies, working to ensure that the UK becomes the global leader in immersive technologies. Sol is also a BAFTA VR Advisory Group Executive and an advisor to globally recognised conferences. Sol’s passion for VR has led him to set up VRLO; the UK’s most popular VR meetup, and VR Together; a platform to help create VR for good. Prior to founding REWIND, Sol was a university lecturer for 15 years in Digital Animation, VFX & Emerging Technology.
Lord Clement-Jones is a solicitor by profession and a Partner of the global law firm DLA Piper where he is Head of UK Government Affairs. He is Chair of Ombudsman Services Limited, the not for profit, independent ombudsman service that provides dispute resolution for the communications, energy, property and copyright licensing industries. He is a member of the Advisory Board of Airmic (the Association of Insurance and Risk Managers in Industry and Commerce) and of the Faculty of Corporate Finance of the ICAEW. Tim was made a life peer in 1998.
He is Chair of the House of Lords Select Committee on Artificial Intelligence (2017-) and a former member of the Select Committees on Communications (2011-2105) and the Built Environment (2015-2016). He is Co-Chairman of the All-Party Parliamentary Group on Artificial Intelligence.
He is Chairman of the Council of Queen Mary University London (2017-).
Mia Consalvo is Professor and Canada Research Chair in Game Studies and Design at Concordia University in Montreal. She is the co-author of Players and their Pets, co-editor of Sports Videogames and author of Cheating: Gaining Advantage in Videogames. She has most recently completed the book Atari to Zelda: Japan's Videogames in Global Context, about Japan's influence on the videogame industry and game culture.
Mia runs the mLab, a space dedicated to developing innovative methods for studying games and game players. She's a member of the Centre for Technoculture, Art & Games (TAG), she has presented her work at professional as well as academic conferences including regular presentations at the Game Developers Conference. She is the Past President of the Digital Games Research Association, and has held positions at MIT, Ohio University, Chubu University in Japan and the University of Wisconsin-Milwaukee.
Jon Festinger QC
Jon Festinger, Q.C. is a Vancouver, British Columbia based counsel and educator. He is Honourary Industry Professor in Centre for Commercial Law Studies working collaboratively with Professor Gaetano Dimita on a series of teaching, research, conference and journal projects. He is also a Professor of Professional Practice at Simon Fraser University and a faculty member of the Centre for Digital Media. Professor Festinger has taught a wide variety of law courses relating to intellectual property, communications, journalism, sports and business over almost 25 years at the law school at UBC, now known as the Allard School of Law, as well as teaching at various times at the UBC Graduate School of Journalism, the Thompson Rivers University Faculty of Law and the University of Victoria Faculty of Law. He is the author of the first edition of Video Game Law published by LexisNexis in 2005, and co-author of the second edition published in 2012. Professor Festinger is a graduate of McGill University's Faculty of Law. While at McGill, Professor Festinger received a Scarlet Key (awarded to outstanding students who have demonstrated distinction and leadership) and also was a Director of the McGill Legal Aid Clinic.
Ross Dannenberg handles a wide-range of intellectual property issues, with experience in Internet, video game, telecommunications, and computer software-related issues. With a background in computer science, Ross has prepared and prosecuted hundreds of patent applications in a variety of technical fields, and has been involved in numerous patent, copyright, and trademark enforcement lawsuits. He has considerable experience with intellectual property protection of video games, including patent, trademark and copyright protection, copyright clearance, licensing, and enforcement of intellectual property rights.
Scott M. Kelly
Scott M. Kelly is an intellectual property attorney and partner with Banner & Witcoff in the United States, and is a former USPTO patent examiner specializing in computer software. Scott helps large and small game studios protect their intellectual property by applying for patents, registering copyrights, and assessing risks presented by asserted IP rights. He also works with clients to develop effective responses to patent assertions, avoiding or reducing the cost of litigation through use of Inter Partes Reviews (IPRs) and Ex Parte Reexaminations at the USPTO. Scott has helped protect games such as Wargaming’s World of Tanks and Techland’s Dying Light. He is an assistant editor at PatentArcade.com and a contributing author to the ABA Legal Guide to Video Game Development, 2nd Edition (2016).
Dr Kimberly Voll
Kimberly Voll specializes in the science of interaction, holding a PhD in computer science and an honours degree in cognitive science. She has spent considerable time creating and helping others bring experiences to the latest-generation VR hardware, and recently shipped Fantastic Contraption for VR (Vive, Oculus Touch, and soon PSVR) as an independent developer. Currently a senior technical designer at Riot Games working on League of Legends, Kim’s work has also spanned companies like Microsoft, Relic Entertainment, EA, Google, and more. Prior to moving into industry full time, Kim was also a professor of computer science (and cognitive science) at the University of British Columbia, and later the Centre for Digital Media. She also specializes in design and artificial intelligence.